MMWCON

September 10 - 12, 2013
MMWCON

Moving the Library: A Look at Augmented Reality Projects in Libraries and How They Can Help Develop Interoperable Augmented Reality Learning

Title

Moving the Library: A Look at Augmented Reality Projects in Libraries and How They Can Help Develop Interoperable Augmented Reality Learning

Presenter

Abstract

Many exciting new projects implement augmented reality (AR) to solve major problems encountered by 21st century college libraries, such as bringing archival collections to the library’s digital resources and creating research collections that are not restricted to buildings and proprietary tools. However, barriers to interoperability posed by the often proprietary research databases and tools create new obstacles for integrating AR content into online tools that are universal at colleges, such as discovery services and learning management systems.
This presentation will demonstrate how libraries can better use AR content through the application of the long-emerging X3D standard file format. Using the mixed reality system X3DOM and HTML5, X3D allows for the development of 3D objects that can be recognized responsively, connected to a wider variety of information, and displayed within many library and learning management systems. To demonstrate the effectiveness of the file format in bringing 3D and AR objects to different online learning services, this presentation will use an emerging project from Stanley Library to show how X3D content can be generated and altered for recognition by custom mobile apps. The Stanley Library AR project is also showing how X3D files can be included in the library’s Discovery service and the college’s learning management system to attract users to these engaging AR endeavors.

Presenter(s)

Heather Wilson is the Systems & Emerging Librarian for Stanley Library at Ferrum College, where she specializes in implementing emerging technologies to engage students in using the library’s electronic resources. She has recently been developing responsive web technologies that unite the college’s resources with mobile devices, discovering creative ways to bring library materials outside the library, and administering the library’s electronic resources effectively. These goals have led this librarian to focus on creating unique geospatial recognition projects, augmented reality tours, and mobile Web applications for library resources.

Details

Type

Presentation

Technical Level

Basic

Area
  • Mobile Research and Learning Interoperability
Technology
  • HTML 5
  • HTML 5 APIs
  • CSS 3
  • Responsive Web Design
  • Mobile Web App
  • Open Source Licensing